Development Diary

 

 

Development Diary: Part 8

Development Diary: Part 7

Development Diary: Part 6

Development Diary: Part 5

Development Diary: Part 4

Development Diary: Part 3

 

From our Blog

 

 

Mech Mocha is headed to NGDC Pune!

Let the countdown begin! Next week, Mech Mocha will be making the trip to Pune for one of the most awaited conventions of the year in India- NASSCOM Game Developers Conference, Pune . We will be giving a talk on ” Student Game Start-ups: A SWOT ” and Arpita will be a panelist in the panel discussion “Women in Games” . She is all excited about it and we can’t wait to be back with the gaming community.

NGDC is special for many reasons, but by far the best thing about this wonderful event is the amalgamation of all fellow developers and students! Read More

 

Cocos2D Skeletal Animation : Part 2

In part 1 of series, we discussed various tools we explored for doing skeletal animation for your game. Here, In part 2, we discuss in detail about How to use grapefrukt exporter.

1. First of all download the grapefrukt exporter from https://github.com/grapefrukt/grapefrukt-export.Once you have grapefrukt exporter downloaded, open a new flash document (I am using Flash CS5 and AS3). Read More

 

Cocos2D Skeletal Animation : Part 1

Our game Pablo and the Puppet Punch needed a lot of animations to play on screen at once along with an inverse kinematic implementation and a whole lot of VFX. We looked for options for implementing Skeletal Animations in our game. Skeletal Animation is one of the best ways to optimize the total size of your game for mobile devices such as iPhone and iPad.

For understanding what skeletal animation is and how it can help you, read this blog Read More