Here we are, with a quick update of what we have been doing since a couple of months! There was a lot of new stuff happening on our side and we are excited to share it with you! We have been working on balancing the initial game play. After feedback from friends, we decided to increase the difficulty of the game by adding a few new elements so that it becomes more challenging. Read More
After a long time, we are back again, just to tell you that WE ARE NOT SLEEPING!
We got a lot of stuff going around here. The team of Pablo and The Puppet Punch got a little reconstructed as some of our friends had to take jobs! We miss them but we are happy to get new people in. We hope you all will keep giving your love to the new team.
Now, about the game – we got some awesome stuff to tell you guys. The game has undergone a lot of changes after a lot of early testing; thanks to the students of IIITM, Gwalior who are always ready to give feedback. Read More
Hey! We are back after a really long time; actually so long that no excuse would suffice this delay. But, trust me updating the blog when you have startling things going on at your end, is not that easy! There exists a good phase and some bad in the cycle of an indie game development. Since the last few weeks, we had been in what can be called a bad phase; but guess what? We are still here; going tough!
Anyways, enough with the emotional drama; let’s switch back to the development updates – Since all these days, we have been working on other monsters and the European puppets. Read More
Last week, we couldn’t update you with anything at all, thanks to Pablo and Octo (he’s our first monster!). Since a week, we have been over-working to finalize all the character animations of Pablo in the game and at last we are done with them. Animating Pablo was not as easy as we thought and it went way over our deadlines! Read More
Since last week, we started working on the Pablo’s hands’ simulation. According to what the game required, we had to perfectly simulate human hands.
To see how it is to be implemented, go to this tutorial which explains in detail how to implement Inverse Kinematics.
Once the implementation of Inverse Kinematics was done, Pablo’s hands were looking beautiful and natural. But some bugs still existed, but we could fix them pretty fast. Apart from that, we had to make some additions to the IK implementation to lock the angles, so that Pablo’s hands’ movement is restricted.
After proper implementation of Pablo’s hands was done, we jumped into Pablo’s facial animations and expressions. Read More
Theme, story and characters make the game more interesting. As John Caramack once said, “Story in a game is like story in a p**n movie”; it’s not the main element, but it definitely makes it more interesting! Our game definitely got pumped up, now that it has an aesthetic to it. You will have to wait a little more until we post about our story (we just don’t wanna give away everything at once!) Read More
Last week we didn’t have much to share with you guys, but now we have loads to share about the awesome stuff we did all week long. Apart from a lot of drinks, meat and mocha that happened last week, we came up with a theme, a character and some major aesthetic elements which would add a lot to this game.
First to start with, we came up with a character for this game – A Hero! But, Boy-o-boy, it was so difficult to decide the character, as each had their own specifications and emotions attached. Arpita wanted the character to be chubby, as according to her one-day character art research, chubbiness brings cuteness to any character. Read More
Hi! You have landed on the official blog of Mech Mocha Game Studios; an Indian indie-studio which makes games, comics and various forms of entertainment! For people who are wondering what happened to ‘Hungry Games’; we had to change it to Mech Mocha, coz it’s better? And ‘Hungry Games’ had some issues too. So, now we are officially Mech Mocha Game Studios and we are just thinking over what our new game will be??? Above in the image you can see some of the design goals that we had in our mind and these goals gave the birth to our game : We presently call it The Game1. Read More