Hey! We are back after a really long time; actually so long that no excuse would suffice this delay. But, trust me updating the blog when you have startling things going on at your[...]
Our game Pablo and the Puppet Punch needed a lot of animations to play on screen at once along with an inverse kinematic implementation and a whole lot of VFX. We looked for option[...]
After a long time, we are back again, just to tell you that WE ARE NOT SLEEPING!
We got a lot of stuff going around here. The team of Pablo and The Puppet Punch got a little rec[...]
Here we are, with a quick update of what we have been doing since a couple of months! There was a lot of new stuff happening on our side and we are excited to share it with you! We[...]
Last week we didn’t have much to share with you guys, but now we have loads to share about the awesome stuff we did all week long. Apart from a lot of drinks, meat and mocha that h[...]
Theme, story and characters make the game more interesting. As John Caramack once said, “Story in a game is like story in a p**n movie”; it’s not the main element, but it definitel[...]
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